SKIL POINT FIGHTING RULES

1.
NUMBER OF JUDGES - Each ring must have three (3) or five (5) judges
(Black Belt).
2.
LOCATION OF JUDGES - Standing and moving about inside the ring.
3.
UNIFORM - Same as forms except the following: No T-Shirts or
sweatshirts (in place of uniform tops) or pants above the knees are allowed.
Additionally, the sleeves must reach the elbows. Jewelry is not allowed unless
covered by safety equipment. No metal can be worn on the uniform.
4.
SAFETY EQUIPMENT - Mouth piece, groin cup (males), hand, foot, and head
gear is required. Cups cannot be worn outside the uniform.
5.
TIME LIMIT - Up to two (2) minutes running time.
6.
COACHING - Allowed from coaches' box and designated areas.
7.
TIME OUT - A player or coach can call one (1) time out per match for up
to ten (10) seconds when play is already stopped.
8.
SCORING AREAS - Head, Face, Ribs, Chest, Abdomen, Kidneys. (No
Groin)
9.
TECHNIQUES - Allowable techniques include all kicks, punches, back
fists, knife hands, ridge hands, sweeps to the back or side of the lower front
leg, grabs up to three (3) seconds, spins and aerials. All other techniques
are illegal. Eye contact must be made with technique contact.
10.
CONTACT - Definitions: No Contact - Technique within a four inch (4")
zone Light Contact - Just a touch, no blood Moderate Contact - Slight
penetration of opponent, no blood Excessive Contact - Extreme penetration,
possible swelling, redness or bleeding
All ranks must use either light
or no contact (the individual player's option) to score to head scoring areas
and light or moderate contact to score to body scoring areas.
11.
OUT OF BOUNDS - Out of bounds is when neither foot is inside or
touching the boundary line.
12.
FORCED OUT VS RUNNING OUT - A player is not penalized for fighting out
or being forced out of the ring, but may be penalized one (1) point for
running out to avoid fighting.
13.
DOWNED OPPONENT - Players have three (3) seconds to score when one
player is down. Any kicks to the head and punches making head contact to a
downed opponent are illegal.
14.
PENALTIES - Illegal contact, illegal techniques, contact to non-scoring
areas, hitting after call to stop, out of bounds, dropping to the floor to
avoid fighting and unsportsmanlike conduct are subject to penalty points or
disqualification by the Center Referee or with a majority vote by the Judges
(See Appendix C - Sparring Penalties At a Glance)
15.
SCORING
Under Black Belt: One (1)
point for all techniques.
Black Belt : Three (3) points
for any spin kick to the head or any aerial spin kick. Two (2) points
for any head kick. One (1) point for all other technique.
16.
POINT AND PENALTY - A point can be given to one player and a penalty
point to the other player at one calling, thus giving a player two scores when
points are called at a break. However, a point and penalty cannot be given to
the same player by one judge.
17.
NUMBER OF POINTS TO WIN
Under Black Belt: The first
player to five (5) points or the player who accumulates the most points after
two (2) minutes playing time, whichever is first.
Black Belt: Most points after
two (2) minutes
18.
JUDGING ERROR - A judge making an admitted error may immediately change
the error before the next play is started.
19.
TIES - Result in 'sudden death' overtime.
20.
INJURY - The Center Referee or the medical personnel may prohibit a
player from continuing due to injury.