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SKIL CONTINUOUS SPARRING

1.        NUMBER OF JUDGES - Each rings must have five (5) judges.

2.        LOCATION OF JUDGES - Four (4) sitting in corners outside the ring. Center Referee is standing.

3.        SAFETY EQUIPMENT - Same as for point sparring.

4.        TIME LIMIT - The match shall last for one (1) minute.

5.        COACHING - Same as for point sparring.

6.        TIME OUT - Same as for point sparring.

7.        SCORING AREAS - Head, face, ribs, chest, abdomen, and kidneys.

8.        TECHNIQUES - Same as for point sparring.

9.        CONTACT - Definitions (same as for point sparring) All ranks must use no contact to the face scoring areas, light or no contact (the individual player's option) to score to head scoring areas, and light or moderate contact to score to body scoring areas.

10.     OUT OF BOUNDS - Same as for point sparring.

11.     FORCED OUT VS RUNNING OUT - Same as for point sparring.

12.     DOWNED OPPONENT - When either player is down, the play is stopped and reassembled.

13.     PENALTIES - Three (3) point penalty for moderate contact to face. Two (2) point penalties for more than three hand techniques, touching the face or hitting after call to stop; one (1) point penalties for contact to non-scoring areas; illegal techniques; running out of bounds; etc.; and disqualifications are given out by Center Referee only (See APPENDIX C - Sparring Penalties at a Glance).

14.     SCORING - One (1) point for hand and kicking techniques, two (2) points for head and spin kicking techniques, and three (3) points for spinning head kicks and spinning aerial kicks.

15.     DETERMINING THE JUDGES' SCORE - Two judges keep a point tally for one player and two judges keep a point tally for the other. Play is continuous as judges use clickers or write down each score that they see. Halfway through the match, the judges will rotate their positions and tally points for the opposite player that they scored for the first thirty (30) seconds.

16.     SCOREKEEPING - The scorekeeper tallies the two (2) judges' scores for each player and adds in any penalty points for each player to determine each player's final total score.

17.     JUDGING ERROR - Same as for point sparring.

18.     TIES - Same as for point sparring.

19.     INJURY - Same as for point sparring.